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Australian IT - Evolving brainier players (Paul Broekhuyse, February 19, 2002)
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Tuesday, February 19, 2002

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HOME > FEATURES ARCHIVE

Evolving brainier players
Paul Broekhuyse
FEBRUARY 19, 2002
WEBSURFERS around the world are co-operating to breed a powerful new kind of chess computer, modelled on the brain and able to improve over time through an evolutionary process.

Participants download a screensaver that creates several neural networks on their PC. These networks - known as Multi Layer Perceptrons - are linked groups of simple elements, operating much like the neurons in our brains.

While the screensaver operates, behind the scenes the neural networks play chess against one another, learning and improving as they do.

After each tournament the population of neural networks is reproduced, but in a way that mirrors Darwin's theory of evolution, with its survival of the fittest.

"The likelihood of an individual passing on its genetic information to the next generation is proportional to its performance in the tournament," organiser Ralf Seliger says.

In this microscosm of evolution, "only the adaptation of an individual to the environment matters", Seliger says.

"In our case the environment is the chess board and life there is governed by the the rules of chess.

"Individuals that consistently outperform their peers in the game of chess will get better chances than the weaker ones to pass on their genetic information to following generations."

The neural networks will start from scratch, without any detailed knowledge programmed into them aside from the basic rules.

They will differ markedly from existing chess computers. "The chess-playing neural nets will not use any of the methods and functions employed by conventional chess programs such as Fritz or Shredder, or position evaluations," Seliger says.

And the screensaver? While all this clever stuff is going on in the background, participants will be able to watch the games of former world champion Bobby Fischer on screen.

Eventually, the neural nets on each PC will be tested against those on other PCs, and against conventional chess programs on the internet chess servers.

Participants eventually will be able to swap nets using a Napster-style peer-to-peer application.

They also eventually will be able to play God by tampering with the evolutionary algorithm that determines reproductive success.

Because it's a huge project, involving lots of breeding, it's being conducting as a distributed computing project on the internet.

Like the SETI search for intelligent life in space, organisers need to harness the spare processing power of thousands of PCs.

http://wind.prohosting.com/chessweb/HTML/project.html

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